Custom item effects
New item effects can be added and used by other mods.
This example would cause any mainhand item with the hilt/wind_blessing
improvement to give the wielder a 10% chance to avoid incoming attacks
public class TetraCompat {
private ItemEffect dodge = ItemEffect.get("mymod.dodge");
@SubscribeEvent
public void onLivingAttackEvent(LivingAttackEvent event) {
LivingEntity attackedEntity = event.getEntityLiving();
ItemStack heldStack = attackedEntity.getHeldItemMainhand();
if (heldStack.getItem() instanceof ModularItem) {
ModularItem item = (ModularItem) itemStack.getItem();
int level = item.getEffectLevel(heldStack, dodge);
if (level > attackedEntity.nextFloat() * 100) {
event.setCanceled(true);
attackedEntity.applyKnockback(5, 0, 0);
}
}
}
}
{
"key": "hilt/wind_blessing",
"level": 1,
"effects": {
"mymod.dodge": 10
}
}