Stat getter
A stat getter representation, used by statbars and holosphere sorting to extract different types of stats for a module, improvement or an an entire item. Doesn't take care of the actual display of the stat.
And stat getter
A stat getter that "should show" when all given stat getters also "should show". Typically used in boolean cases, like when determining if an indicator should show. Returns 1 if shown, otherwise 0.
Format:Or stat getter
A stat getter that "should show" if any of the given stat getters "should show". Typically used in boolean cases, like when determining if an indicator should show. Returns 1 if shown, otherwise 0.
Format:Attribute stat getter
A stat getter that returns the value of the given attribute.
Format:Identifier for an attribute to get the value of. A list of vanilla attributes can be found here: https://minecraft.wiki/w/Attribute, tetra attributes can be found on the tetra wiki.
Set to true to ignore the base value of the attribute. Many vanilla attributes has a base value, e.g. attack damage has a base value of 2.0. This flag is good to set for showing attributes for a part of an item, like in the holosphere.
Set to true to ignore bonuses from item effects, e.g. the speed bonus from the counterweight effect.
Effect level stat getter
A stat getter that returns level of the given effect.
Format:Identifier for the item effect to get the level of.
Effect efficiency stat getter
A stat getter that returns efficiency of the given effect.
Format:Identifier for the item effect to get the efficiency of.
Enchantment stat getter
A stat getter that returns the level of the given enchantment
Format: