Triggers when tetra attempts to apply hit effects after the player has attacked with a modular item. May be the directly attacked entity or an entity hit by a projectile or a sweeping attack.
This is a unreliable for bow/crossbow projectiles.
- Entity:
attacker: The attacking entity, wields the item with the effect. - Entity:
target: The entity being attacked (directly or indirectly).
Triggers once when the player attempts to mine a block with a modular item.
- Entity:
miner: The mining entity, wields the item with the effect. - Vector:
target: The position of the block being mined.
Triggers for every block broken after a player has mined a block with a modular item. As opposed to the tetra:mine_block which only triggers once, with a reference to the directly targetted block.
- Entity:
breaker: The entity that broke the block, wields the item with the effect. - Vector:
target: The position of the block being mined.