Item Effects Triggers

tetra:apply_hit_effects

Triggers when tetra attempts to apply hit effects after the player has attacked with a modular item. May be the directly attacked entity or an entity hit by a projectile or a sweeping attack.

This is a unreliable for bow/crossbow projectiles.

Context data

  • Entity: attacker: The attacking entity, wields the item with the effect.
  • Entity: target: The entity being attacked (directly or indirectly).

tetra:mine_block

Triggers once when the player attempts to mine a block with a modular item.

Context data

  • Entity: miner: The mining entity, wields the item with the effect.
  • Vector: target: The position of the block being mined.

tetra:break_block

Triggers for every block broken after a player has mined a block with a modular item. As opposed to the tetra:mine_block which only triggers once, with a reference to the directly targetted block.

Context data

  • Entity: breaker: The entity that broke the block, wields the item with the effect.
  • Vector: target: The position of the block being mined.